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<title>Ironcarnum</title>
<link>http://ironcarnum.pbwiki.com/</link>
<description>RecentChanges for Ironcarnum</description>
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  <title>Arcanist</title>
  <link>http://ironcarnum.pbwiki.com/Arcanist</link>
  <author>email.hidden@example.com (cjm)</author>
  <description><![CDATA[<h3>cjm edited <a href="http://ironcarnum.pbwiki.com/Arcanist">Arcanist</a></h3>
Chaotic Wellspring:  Power swirls within the Arcanist, potent yet unformed.  At times it bursts forth in new forms, summoned by unconscious need to the Arcanist's aid.  The Arcanist gains a flexible bonus feat, identical to the Man-at-Arms' Wildcard feat, except that the feat must be chosen from the Arcane category and may have a maximum mastery equal to the Arcanist's Arcane Mastery -2.<br />Soul Alignment:  While the Arcanist's overall transformation is deliberately driven, some aspects of it arise automatically, without the Arcanist's conscious volition.  As he uses certain spells, his soul naturally aligns in patterns that favor them, allowing the spells to be channeled more easily and with greater power.  At 5th level, choose a single Focus Option of a single spell.  That Option requires one less Focus Token than normal to activate.  This may reduce an Option's cost to zero, but not below.  Options that can be bought multiple times count as separate Options for this purpose.  For example, both of the Focus]]></description>
  <pubDate>Wed, 23 Jul 2008 17:49:35 +0000</pubDate>
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  <title>Arcanist</title>
  <link>http://ironcarnum.pbwiki.com/Arcanist</link>
  <author>email.hidden@example.com (cjm)</author>
  <description><![CDATA[<h3>cjm edited <a href="http://ironcarnum.pbwiki.com/Arcanist">Arcanist</a></h3>
At 9th level and every four levels therafter (13th, 17th), choose an additional Focus Option.  This may be from the same or a different spell.  In addition, at each such interval, the cost reduction of one Focus Option (including the one just selected, if desired) increases by 1.<br />Arcane Mind:  At 7th level the Arcanist reaches the next plateau in his forced evolution.  While lesser mages must rely on the mystic resonance of specially attuned talismans to work their battlespells properly, the Arcanist at this level of power can manipulate his internal energy to create a personal resonance.  The Arcanist still requires a talisman to focus his will through, but it no longer needs to be attuned to the specific spell he is casting - any mystic item may be used as a talisman without penalty.  However, masterwork bonuses from well-crafted talismans still apply only to the spells the talismans are attuned to.<br /> Overchannels,<span style="color:red;background-color:#fcc;"> the delay before</span> he can<span style="color:red;background-color:#fcc;"> overchannel again is only 2d4 rounds.</span><span style="font-weight:bold;color:green;background-color:#cfc;"></span>]]></description>
  <pubDate>Wed, 23 Jul 2008 17:43:00 +0000</pubDate>
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  <title>Overchannel</title>
  <link>http://ironcarnum.pbwiki.com/Overchannel</link>
  <author>email.hidden@example.com (cjm)</author>
  <description><![CDATA[<h3>cjm edited <a href="http://ironcarnum.pbwiki.com/Overchannel">Overchannel</a></h3>
 be<span style="font-weight:bold;color:green;background-color:#cfc;"> fast and</span> minimally stressful on the body, so that a warrior may use it without<span style="color:red;background-color:#fcc;"> fear of retribution during a lengthy summoning ritual or the like.</span><span style="font-weight:bold;color:green;background-color:#cfc;"> opening themselves up to attack.</span>  At times, though, one needs more power than can be summoned easily.  A special technique called overchannelling allows one to cast<span style="color:red;background-color:#fcc;"> spells</span><span style="font-weight:bold;color:green;background-color:#cfc;"> a spell</span> with heightened<span style="font-weight:bold;color:green;background-color:#cfc;"> ability, at the cost of lessened</span> ability for a<span style="color:red;background-color:#fcc;"> few moments, but it is extremely stressful on the body and requires a period of rest before it can be performed again.</span><span style="font-weight:bold;color:green;background-color:#cfc;"> short time afterwards.</span><br />When<span style="color:red;background-color:#fcc;"> overchannelling,</span><span style="font-weight:bold;color:green;background-color:#cfc;"> overchannelling a spell,</span> a caster receives double the benefit<span style="color:red;background-color:#fcc;"> of</span><span style="font-weight:bold;color:green;background-color:#cfc;"> for</span> any Focus tokens he spends.  He must still respect the normal Focus token spending cap, but<span style="font-weight:bold;color:green;background-color:#cfc;"> each token counts for twice its normal power.  However, these heightened Focus tokens are considered 'used up' until you recover from the mana burn(see below), reduci</span>]]></description>
  <pubDate>Wed, 23 Jul 2008 17:40:59 +0000</pubDate>
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  <title>Overchannel</title>
  <link>http://ironcarnum.pbwiki.com/Overchannel</link>
  <author>email.hidden@example.com (cjm)</author>
  <description><![CDATA[<h3>cjm edited <a href="http://ironcarnum.pbwiki.com/Overchannel">Overchannel</a></h3>
Battlecasting is designed to be minimally stressful on the body, so that a warrior may use it without fear of retribution during a lengthy summoning ritual or the like.  At times, though, one needs more power than can be summoned easily.  A special technique called overchannelling allows one to cast spells with heightened ability for a few moments, but it is extremely stressful on the body and requires a period of rest before it can be performed again.<br />When overchannelling, a caster receives double the benefit of any Focus tokens he spends.  He must still respect the normal Focus token spending cap, but the effects of those spent tokens are substantially greater than normal.<br /> shaped<span style="color:red;background-color:#fcc;"> battlespell</span><span style="font-weight:bold;color:green;background-color:#cfc;"> battlespell)</span> require you to overchannel just to cast it normally.  If you overchannel in this manner you gain no special benefit from your Focus tokens, as all your effort is wrapped up in merely casting the spell.<br />Once you overchannel, you may not do so again for 2d6 rounds while your bo]]></description>
  <pubDate>Wed, 23 Jul 2008 17:00:39 +0000</pubDate>
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  <title>Copyright</title>
  <link>http://ironcarnum.pbwiki.com/Copyright</link>
  <author>email.hidden@example.com (cjm)</author>
  <description><![CDATA[<h3>cjm edited <a href="http://ironcarnum.pbwiki.com/Copyright">Copyright</a>]]></description>
  <pubDate>Mon, 02 Jun 2008 08:23:49 +0000</pubDate>
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  <title>Copyright</title>
  <link>http://ironcarnum.pbwiki.com/Copyright</link>
  <author>email.hidden@example.com (cjm)</author>
  <description><![CDATA[<h3>cjm edited <a href="http://ironcarnum.pbwiki.com/Copyright">Copyright</a></h3>
That's right, everything in Ironcarnum is public domain.  Have fun, go crazy.  Use it, modify it, whatever you want.  I'd really prefer you didn't claim it as your own (I've got plenty of evidence I created it first), but if that's what makes you happy, I'm not going to stop you.  I'll just disapprove.<br />There may be some parts that are OGL, just because I'm bolting this onto Iron Heroes.  Those parts are obviously not public domain, but I can't be bothered to tell just what exactly constitutes it.  If it feels right, go for it.<br /> my<span style="color:red;background-color:#fcc;"> art.&quot;~CrosbieFitch</span><span style="font-weight:bold;color:green;background-color:#cfc;"> art.&quot;<br />~CrosbieFitch</span><br />Editted on May 30, 2008:<br />Slight change here.  If you see a page on Ironcarnum that doesn't have a specific notice to the contrary (detailed below), you may assume that it is in the public domain.  You can take it, use it, remix it, sell it, whatever you want.<br />Very special note!  This license does not compel you to publish your work for others to use.  If you want to keep things to yourself, have]]></description>
  <pubDate>Mon, 02 Jun 2008 08:21:42 +0000</pubDate>
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  <title>Copyright</title>
  <link>http://ironcarnum.pbwiki.com/Copyright</link>
  <author>email.hidden@example.com (cjm)</author>
  <description><![CDATA[<h3>cjm edited <a href="http://ironcarnum.pbwiki.com/Copyright">Copyright</a>]]></description>
  <pubDate>Fri, 30 May 2008 15:56:44 +0000</pubDate>
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  <title>Copyright</title>
  <link>http://ironcarnum.pbwiki.com/Copyright</link>
  <author>email.hidden@example.com (cjm)</author>
  <description><![CDATA[<h3>cjm edited <a href="http://ironcarnum.pbwiki.com/Copyright">Copyright</a></h3>
Very special note!  This license does not compel you to publish your work for others to use.  If you want to keep things to yourself, have at it; it would be overreaching of me to compel you to violate your privacy and share your personal work.  However, if you do share your work, you are not allowed to encumber it with copyright that restricts others ability to share.  Once another person has your work, it is theirs, and they can do what they wish with it, including giving it away for free.  This is the essence of intellectual property - the current idea that you continue to hold ownership over something even after selling it is a perversion of the original meaning that I hope will die away in time.<br />This is the specific notice that will be seen on licensed pages.  If you see it somewhere, then the content on the page is CC'd, or a portion of the content on the page (specifically called out below the notice) is.<br /><span style="color:red;background-color:#fcc;">&amp;lt;a rel=&quot;license&quot; href=&quot;http://creativecommons.org/licenses/by-sa/</span>]]></description>
  <pubDate>Fri, 30 May 2008 15:05:38 +0000</pubDate>
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  <title>Copyright</title>
  <link>http://ironcarnum.pbwiki.com/Copyright</link>
  <author>email.hidden@example.com (cjm)</author>
  <description><![CDATA[<h3>cjm edited <a href="http://ironcarnum.pbwiki.com/Copyright">Copyright</a></h3>
Very special note!  This license does not compel you to publish your work for others to use.  If you want to keep things to yourself, have at it; it would be overreaching of me to compel you to violate your privacy and share your personal work.  However, if you do share your work, you are not allowed to encumber it with copyright that restricts others ability to share.  Once another person has your work, it is theirs, and they can do what they wish with it, including giving it away for free.  This is the essence of intellectual property - the current idea that you continue to hold ownership over something even after selling it is a perversion of the original meaning that I hope will die away in time.<br />This is the specific notice that will be seen on licensed pages.  If you see it somewhere, then the content on the page is CC'd, or a portion of the content on the page (specifically called out below the notice) is.<br /><span style="color:red;background-color:#fcc;">Ironcarnum</span><span style="font-weight:bold;color:green;background-color:#cfc;">&amp;lt;a rel=&quot;license&quot; href=&quot;http://creativecommon</span>]]></description>
  <pubDate>Fri, 30 May 2008 14:22:10 +0000</pubDate>
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  <title>Copyright</title>
  <link>http://ironcarnum.pbwiki.com/Copyright</link>
  <author>email.hidden@example.com (cjm)</author>
  <description><![CDATA[<h3>cjm edited <a href="http://ironcarnum.pbwiki.com/Copyright">Copyright</a></h3>
However, I've become somewhat more missionary 'bout this lately.  Public domain is wonderful in almost every aspect - people can feel free to exercise their own creativity to improve upon my work and share it with others, and that lets everyone win.  But it has one glaring flaw - someone can take my work, incorporate it into their own work, perhaps with changes, and then copyright their work.  Even though people can still access my work freely and share it as they wish, they can't do the same with the portion of my work in the new work.  This goes against the entire idea.  I put my stuff out there to be used and improved, not to be locked down behind paywalls.  If someone improves upon what I've done, I want them to share it as well, the same as I've done, so that I can use their new-and-improved work as well.  It's a constant flow of ideas back and forth where everyone wins.<br />In order to ensure that this happens, any new improvements to Ironcarnum will be published under the Creative Commons BY-SA license.]]></description>
  <pubDate>Fri, 30 May 2008 14:20:29 +0000</pubDate>
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  <title>Copyright</title>
  <link>http://ironcarnum.pbwiki.com/Copyright</link>
  <author>email.hidden@example.com (cjm)</author>
  <description><![CDATA[<h3>cjm edited <a href="http://ironcarnum.pbwiki.com/Copyright">Copyright</a></h3>
That's right, everything in Ironcarnum is public domain.  Have fun, go crazy.  Use it, modify it, whatever you want.  I'd really prefer you didn't claim it as your own (I've got plenty of evidence I created it first), but if that's what makes you happy, I'm not going to stop you.  I'll just disapprove.<br />There may be some parts that are OGL, just because I'm bolting this onto Iron Heroes.  Those parts are obviously not public domain, but I can't be bothered to tell just what exactly constitutes it.  If it feels right, go for it.<br /><span style="font-weight:bold;color:green;background-color:#cfc;">&quot;I will not accept the enslavement of my fellow man, nor any imposition upon his liberty, as reward for the publication of my art.&quot;~CrosbieFitch<br />Editted on May 30, 2008:<br />Slight change here.  If you see a page on Ironcarnum that doesn't have a specific notice to the contrary (detailed below), you may assume that it is in the public domain.  You can take it, use it, remix it, sell it, whatever you want.<br />However, I've become somewhat more missionary 'bout this</span>]]></description>
  <pubDate>Fri, 30 May 2008 12:25:05 +0000</pubDate>
  <category>mod</category>
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  <title>The Rules</title>
  <link>http://ironcarnum.pbwiki.com/The+Rules</link>
  <author>email.hidden@example.com (CJM)</author>
  <description><![CDATA[<h3>CJM edited <a href="http://ironcarnum.pbwiki.com/The+Rules">The Rules</a></h3>
New magical abilities are gained through [Arcane] feats.  The Arcanist class provides additional options, allowing one to use magic better than other characters at the expense of other abilities.<br />Types of Arcana<br /><span style="color:red;background-color:#fcc;">Arcane</span><span style="font-weight:bold;color:green;background-color:#cfc;">Arcana</span> is generally divided into two types of magic, battlespells and personal spells.  Any magic that can harm a foe is a battlespell, while magic that increases your own abilities is personal.  Both use essentially the same rules, but it is useful to draw the distinction in many cases.<br />Using Arcana<br />Battlespells are essentially arcane weapons.  They always require an attack action to use, and can be used any time one could use an attack action, such as during a full-attack.  See the section on battlespells for further details on their rules and use.<br />]]></description>
  <pubDate>Sat, 22 Dec 2007 11:30:12 +0000</pubDate>
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  <title>The Rules</title>
  <link>http://ironcarnum.pbwiki.com/The+Rules</link>
  <author>email.hidden@example.com (CJM)</author>
  <description><![CDATA[<h3>CJM edited <a href="http://ironcarnum.pbwiki.com/The+Rules">The Rules</a></h3>
Focusing and Ladening spells<br />Practices mages can focus their attention on particular spells, increasing the mana flow to them and thus their power.  Many spells have Focus Options  given as part of their descriptions.  These are special abilities that increase the strength of the spell or provide additional abilities.  To activate them, you must spend some amount of Focus Tokens, specified in the Focus Option listing.  Spending Focus tokens is not an action, and can be done at any time during your turn.<br /> can<span style="color:red;background-color:#fcc;"> laden</span><span style="color:red;background-color:#fcc;"> a</span><span style="color:red;background-color:#fcc;"> spell</span><span style="font-weight:bold;color:green;background-color:#cfc;"> Overchannel</span> at any time,<span style="color:red;background-color:#fcc;"> providing</span><span style="color:red;background-color:#fcc;"> it</span><span style="color:red;background-color:#fcc;"> with</span><span style="color:red;background-color:#fcc;"> free</span><span style="font-weight:bold;color:green;background-color:#cfc;"> heightening</span><span style="font-weight:bold;color:green;background-color:#cfc;"> your</span> Focus<span style="color:red;background-color:#fcc;"> tokens.</span><span style="font-weight:bold;color:green;background-color:#cfc;"> and</span><span style="font-weight:bold;color:green;background-color:#cfc;"> allowing</span><span style="font-weight:bold;color:green;background-color:#cfc;"> more</span><span style="font-weight:bold;color:green;background-color:#cfc;"> powerful</span><span style="font-weight:bold;color:green;background-color:#cfc;"> spells</span><span style="font-weight:bold;color:green;background-color:#cfc;"> than</span><span style="font-weight:bold;color:green;background-color:#cfc;"> normal.</span>  However, you must then rest, and are unable to<span style="color:red;background-color:#fcc;"> laden</span><span style="color:red;background-color:#fcc;"> another</span><span style="color:red;background-color:#fcc;"> spell</span><span style="font-weight:bold;color:green;background-color:#cfc;"> overchannel</span><span style="font-weight:bold;color:green;background-color:#cfc;"> again</span> for several rounds (thoug]]></description>
  <pubDate>Sat, 22 Dec 2007 11:27:21 +0000</pubDate>
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  <title>Arcanist</title>
  <link>http://ironcarnum.pbwiki.com/Arcanist</link>
  <author>email.hidden@example.com (CJM)</author>
  <description><![CDATA[<h3>CJM edited <a href="http://ironcarnum.pbwiki.com/Arcanist">Arcanist</a></h3>
+2<br />+1<br />Crystalline<span style="color:red;background-color:#fcc;"> Spirit</span><span style="font-weight:bold;color:green;background-color:#cfc;"> Spirit</span><span style="font-weight:bold;color:green;background-color:#cfc;"> 1</span><br />2<br />1<br />+4<br />+3<br /><span style="font-weight:bold;color:green;background-color:#cfc;">Crystalline Spirit 2</span><br />3<br />2<br />+6/+1<br />+4<br /><span style="font-weight:bold;color:green;background-color:#cfc;">Crystalline Spirit 3</span><br />4<br />3<br />+8/+3<br />+6<br /><span style="font-weight:bold;color:green;background-color:#cfc;">Crystalline Spirit 4</span><br />5<br />4<br />+10/+5<br />+7<br /><span style="font-weight:bold;color:green;background-color:#cfc;">Crystalline Spirit 5</span><br />6<br />5<br />+12/+7/+2<br />+9<br /><span style="font-weight:bold;color:green;background-color:#cfc;">Crystalline Spirit 6</span><br />7<br />6<br />+14/+9/+4<br />+10<br /><span style="font-weight:bold;color:green;background-color:#cfc;">Crystalline Spirit 7</span><br />8<br />7<br />+16/+11/+6/+1<br />+12<br /><span style="font-weight:bold;color:green;background-color:#cfc;">Crystalline Spirit 8</span><br />9<br />8<br />+18/+13/+8/+3<br />+13<br /><span style="font-weight:bold;color:green;background-color:#cfc;">Crystalline Spirit 9</span><br />10<br />9<br />+20/+15/+10/+5<br />+15<br /><span style="font-weight:bold;color:green;background-color:#cfc;">Crystalline Spirit 10</span><br />10<br />9<br />]]></description>
  <pubDate>Sat, 22 Dec 2007 11:21:47 +0000</pubDate>
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  <title>Arcanist</title>
  <link>http://ironcarnum.pbwiki.com/Arcanist</link>
  <author>email.hidden@example.com (CJM)</author>
  <description><![CDATA[<h3>CJM edited <a href="http://ironcarnum.pbwiki.com/Arcanist">Arcanist</a></h3>
At 9th level and every four levels therafter (13th, 17th), choose an additional Focus Option.  This may be from the same or a different spell.  In addition, at each such interval, the cost reduction of one Focus Option (including the one just selected, if desired) increases by 1.<br />Arcane Mind:  At 7th level the Arcanist reaches the next plateau in his forced evolution.  While lesser mages must rely on the mystic resonance of specially attuned talismans to work their battlespells properly, the Arcanist at this level of power can manipulate his internal energy to create a personal resonance.  The Arcanist still requires a talisman to focus his will through, but it no longer needs to be attuned to the specific spell he is casting - any mystic item may be used as a talisman without penalty.  However, masterwork bonuses from well-crafted talismans still apply only to the spells the talismans are attuned to.<br /> Arcanist<span style="color:red;background-color:#fcc;"> ladens</span><span style="color:red;background-color:#fcc;"> a</span><span style="color:red;background-color:#fcc;"> spell,</span><span style="font-weight:bold;color:green;background-color:#cfc;"> Overchannels,</span> the delay before he]]></description>
  <pubDate>Sat, 22 Dec 2007 11:19:24 +0000</pubDate>
  <category>mod</category>
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  <title>Overchannel</title>
  <link>http://ironcarnum.pbwiki.com/Overchannel</link>
  <author>email.hidden@example.com (CJM)</author>
  <description><![CDATA[<h3>CJM edited <a href="http://ironcarnum.pbwiki.com/Overchannel">Overchannel</a></h3>
 easily.<span style="color:red;background-color:#fcc;">  It</span><span style="color:red;background-color:#fcc;"> is</span><span style="color:red;background-color:#fcc;"> extremely</span><span style="color:red;background-color:#fcc;"> dangerous</span><span style="color:red;background-color:#fcc;"> to</span><span style="color:red;background-color:#fcc;"> draw</span><span style="color:red;background-color:#fcc;"> more</span><span style="color:red;background-color:#fcc;"> of</span><span style="color:red;background-color:#fcc;"> the</span><span style="color:red;background-color:#fcc;"> raw</span><span style="color:red;background-color:#fcc;"> stuff</span><span style="color:red;background-color:#fcc;"> of</span><span style="color:red;background-color:#fcc;"> creation</span><span style="color:red;background-color:#fcc;"> than</span><span style="color:red;background-color:#fcc;"> one</span><span style="color:red;background-color:#fcc;"> can</span><span style="color:red;background-color:#fcc;"> handle,</span><span style="color:red;background-color:#fcc;"> but</span><span style="color:red;background-color:#fcc;"> techniques</span><span style="color:red;background-color:#fcc;"> have</span><span style="color:red;background-color:#fcc;"> been</span><span style="color:red;background-color:#fcc;"> developed</span><span style="color:red;background-color:#fcc;"> over</span><span style="color:red;background-color:#fcc;"> time</span><span style="color:red;background-color:#fcc;"> to</span><span style="color:red;background-color:#fcc;"> allow</span><span style="font-weight:bold;color:green;background-color:#cfc;">  A</span><span style="font-weight:bold;color:green;background-color:#cfc;"> special</span><span style="font-weight:bold;color:green;background-color:#cfc;"> technique</span><span style="font-weight:bold;color:green;background-color:#cfc;"> called</span><span style="font-weight:bold;color:green;background-color:#cfc;"> overchannelling</span><span style="font-weight:bold;color:green;background-color:#cfc;"> allows</span> one to<span style="color:red;background-color:#fcc;"> safely</span><span style="color:red;background-color:#fcc;"> handle</span><span style="color:red;background-color:#fcc;"> larger</span><span style="color:red;background-color:#fcc;"> amounts</span><span style="color:red;background-color:#fcc;"> of</span><span style="color:red;background-color:#fcc;"> mana,</span><span style="color:red;background-color:#fcc;"> though</span><span style="color:red;background-color:#fcc;"> they</span><span style="color:red;background-color:#fcc;"> are</span><span style="color:red;background-color:#fcc;"> very</span><span style="font-weight:bold;color:green;background-color:#cfc;"> cast</span><span style="font-weight:bold;color:green;background-color:#cfc;"> spells</span><span style="font-weight:bold;color:green;background-color:#cfc;"> with</span><span style="font-weight:bold;color:green;background-color:#cfc;"> heightened</span><span style="font-weight:bold;color:green;background-color:#cfc;"> ability</span><span style="font-weight:bold;color:green;background-color:#cfc;"> for</span><span style="font-weight:bold;color:green;background-color:#cfc;"> a</span><span style="font-weight:bold;color:green;background-color:#cfc;"> few</span><span style="font-weight:bold;color:green;background-color:#cfc;"> moments,</span><span style="font-weight:bold;color:green;background-color:#cfc;"> but</span><span style="font-weight:bold;color:green;background-color:#cfc;"> it</span><span style="font-weight:bold;color:green;background-color:#cfc;"> is</span><span style="font-weight:bold;color:green;background-color:#cfc;"> extremely</span> stressful<span style="font-weight:bold;color:green;background-color:#cfc;"> on</span><span style="font-weight:bold;color:green;background-color:#cfc;"> the</span><span style="font-weight:bold;color:green;background-color:#cfc;"> body</span> and<span style="color:red;background-color:#fcc;"> require</d</span>]]></description>
  <pubDate>Sat, 22 Dec 2007 11:15:56 +0000</pubDate>
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  <title>Ladening</title>
  <link>http://ironcarnum.pbwiki.com/Overchannel</link>
  <author>email.hidden@example.com (CJM)</author>
  <description><![CDATA[<h3>CJM renamed Ladening <a href="/Overchannel">Overchannel</a></h3>
]]></description>
  <pubDate>Sat, 22 Dec 2007 11:07:14 +0000</pubDate>
  <category>mv</category>
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  <title>Ladening</title>
  <link>http://ironcarnum.pbwiki.com/Ladening</link>
  <author>email.hidden@example.com (CJM)</author>
  <description><![CDATA[<h3>CJM edited <a href="http://ironcarnum.pbwiki.com/Ladening">Ladening</a></h3>
Battlecasting is designed to be minimally stressful on the body, so that a warrior may use it without fear of retribution during a lengthy summoning ritual or the like.  At times, though, one needs more power than can be summoned easily.  It is extremely dangerous to draw more of the raw stuff of creation than one can handle, but techniques have been developed over time to allow one to safely handle larger amounts of mana, though they are very stressful and require a period of rest before they can be repeated.  This is known as ladening a spell.<br /> battlespell.<span style="color:red;background-color:#fcc;">  Most</span><span style="font-weight:bold;color:green;background-color:#cfc;">  Ladening</span><span style="font-weight:bold;color:green;background-color:#cfc;"> is</span><span style="font-weight:bold;color:green;background-color:#cfc;"> part</span><span style="font-weight:bold;color:green;background-color:#cfc;"> of</span><span style="font-weight:bold;color:green;background-color:#cfc;"> the</span><span style="font-weight:bold;color:green;background-color:#cfc;"> process</span><span style="font-weight:bold;color:green;background-color:#cfc;"> of</span><span style="font-weight:bold;color:green;background-color:#cfc;"> casting</span><span style="font-weight:bold;color:green;background-color:#cfc;"> for</span><span style="font-weight:bold;color:green;background-color:#cfc;"> these</span> spells,<span style="color:red;background-color:#fcc;"> though,</span><span style="font-weight:bold;color:green;background-color:#cfc;"> and</span><span style="font-weight:bold;color:green;background-color:#cfc;"> cannot</span><span style="font-weight:bold;color:green;background-color:#cfc;"> be</span><span style="font-weight:bold;color:green;background-color:#cfc;"> avoided.</span><span style="font-weight:bold;color:green;background-color:#cfc;">  Thus,</span><span style="font-weight:bold;color:green;background-color:#cfc;"> these</span><span style="font-weight:bold;color:green;background-color:#cfc;"> spells</span> may<span style="font-weight:bold;color:green;background-color:#cfc;"> only</span> be<span style="color:red;background-color:#fcc;"> ladened</span><span style="color:red;background-color:#fcc;"> or</span><span style="font-weight:bold;color:green;background-color:#cfc;"> cast</span><span style="font-weight:bold;color:green;background-color:#cfc;"> once</span><span style="font-weight:bold;color:green;background-color:#cfc;"> every</span><span style="font-weight:bold;color:green;background-color:#cfc;"> few</span><span style="font-weight:bold;color:green;background-color:#cfc;"> ro</span>]]></description>
  <pubDate>Sat, 22 Dec 2007 11:06:55 +0000</pubDate>
  <category>mod</category>
 </item>
 <item>
  <title>ExampleBattlespells</title>
  <link>http://ironcarnum.pbwiki.com/ExampleBattlespells</link>
  <author>email.hidden@example.com (me)</author>
  <description><![CDATA[<h3>me edited <a href="http://ironcarnum.pbwiki.com/ExampleBattlespells">ExampleBattlespells</a></h3>
Rarely seen in combat, the Giftmesser is a dark creation of the Ancients.  It deals 1d4 20/x2 Poison (exotic) damage in melee, and is opposed by Fort.  Its talisman is a genegineered insect created by the Ancient's technology, which burrows into the wielder's wrists and exposes its stinger.  EM3 makes it even deadlier - the battlespell is treated as a Dagger, and deals 1 Con damage on a critical hit.<br />Mindlash<br /> does<span style="color:red;background-color:#fcc;"> 1d8</span><span style="font-weight:bold;color:green;background-color:#cfc;"> 1d6</span> 20/x2 Piercing Damage in<span style="font-weight:bold;color:green;background-color:#cfc;"> both</span><span style="font-weight:bold;color:green;background-color:#cfc;"> melee</span><span style="font-weight:bold;color:green;background-color:#cfc;"> and</span> ranged combat, and is opposed by Will.  Its talisman is simply an uncut cateye stone.  EM3<span style="color:red;background-color:#fcc;"> does</span><span style="color:red;background-color:#fcc;"> XXX.</span><span style="font-weight:bold;color:green;background-color:#cfc;"> heightens</span><span style="font-weight:bold;color:green;background-color:#cfc;"> the</span><span style="font-weight:bold;color:green;background-color:#cfc;"> psychic</span><span style="font-weight:bold;color:green;background-color:#cfc;"> assault.</span><span style="font-weight:bold;color:green;background-color:#cfc;">  On</span><span style="font-weight:bold;color:green;background-color:#cfc;"> a</span><span style="font-weight:bold;color:green;background-color:#cfc;"> critical</span><span style="font-weight:bold;color:green;background-color:#cfc;"> hit,</span><span style="font-weight:bold;color:green;background-color:#cfc;"> the</span><span style="font-weight:bold;color:green;background-color:#cfc;"> target</span><span style="font-weight:bold;color:green;background-color:#cfc;"> is</span><span style="font-weight:bold;color:green;background-color:#cfc;"> Stunned</span><span style="font-weight:bold;color:green;background-color:#cfc;"> for</span><span style="font-weight:bold;color:green;background-color:#cfc;"> a</span><span style="font-weight:bold;color:green;background-color:#cfc;"> round.</span><br />Shard Cannon<br />The gearheads of Aarkan love tinkering, especially when they can ground their magic in reality enough f]]></description>
  <pubDate>Sat, 08 Dec 2007 09:40:58 +0000</pubDate>
  <category>mod</category>
 </item>
 <item>
  <title>ExampleBattlespells</title>
  <link>http://ironcarnum.pbwiki.com/ExampleBattlespells</link>
  <author>email.hidden@example.com (me)</author>
  <description><![CDATA[<h3>me edited <a href="http://ironcarnum.pbwiki.com/ExampleBattlespells">ExampleBattlespells</a></h3>
An order of courtesan ninjas who run their intrigues in the courts of Keria use this battlespell.  The silken sleeves of their robes, when charged with arcane power, become as knives in their hands.  It deals 1d6 19-20/x2 Slashing damage in melee, and is opposed by Reflex.  Its talisman is a fine silk robe.  EM3 makes the silk flow again, making it a Tripping weapon.<br />Prismatic Ray<br /> lost<span style="color:red;background-color:#fcc;"> Cyklos,</span><span style="font-weight:bold;color:green;background-color:#cfc;"> Kyklos,</span> the Prismatic Ray can serve almost any purpose for a gifted wielder.  It deals 1d6 20/x2 Fire damage in long-range combat, and is opposed by Reflex.  Its talisman is a traditional wand, with small semi-precious jewels on the business end.  EM3 is where it acquires its name; as a standard action, the caster can change the damage type to any other common energy.<br />Giftmesser<br /> 1d4<span style="color:red;background-color:#fcc;"> 20/x3</span><span style="font-weight:bold;color:green;background-color:#cfc;"> 20/x2</span> Poison (exotic) damage in melee, and is opposed by Fort.  Its talisman is a genegineered insect created by the Ancient's technology, which burrows into the wielder's wrist]]></description>
  <pubDate>Sat, 08 Dec 2007 09:39:32 +0000</pubDate>
  <category>mod</category>
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