Learning Arcana

New magical abilities are gained through [Arcane] feats. The Arcanist class provides additional options, allowing one to use magic better than other characters at the expense of other abilities.

Types of Arcana

Arcana is generally divided into two types of magic, battlespells and personal spells. Any magic that can harm a foe is a battlespell, while magic that increases your own abilities is personal. Both use essentially the same rules, but it is useful to draw the distinction in many cases.

Using Arcana

Battlespells are essentially arcane weapons. They always require an attack action to use, and can be used any time one could use an attack action, such as during a full-attack. See the section on battlespells for further details on their rules and use.

Personal spells are almost always continuous abilities, providing a benefit without any action required on your part. Some spells do require an action to use the spell or to gain additional benefits; if so, they will specify this in their description. See the section on Durations for further details.

Focusing and Ladening spells

Practices mages can focus their attention on particular spells, increasing the mana flow to them and thus their power. Many spells have Focus Options given as part of their descriptions. These are special abilities that increase the strength of the spell or provide additional abilities. To activate them, you must spend some amount of Focus Tokens, specified in the Focus Option listing. Spending Focus tokens is not an action, and can be done at any time during your turn.

Mages can also temporarily surge their mana flow, powering up a spell far beyond normal means at the cost of severely stressing their bodies. You can Overchannel at any time, heightening your Focus and allowing more powerful spells than normal. However, you must then rest, and are unable to overchannel again for several rounds (though you can continue to cast ordinary spells).

Arcana In Combat

You use arcana in combat as you would any other ability. Magic may allow you to bend the rules of the universe, but it doesn't change the rules of the game. If there are any interactions that aren't covered explicitly in this document, assume that Ironcarnum magic is just another ability and adjudicate accordingly. And contact me so I can update it. ^_^


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